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Wizard Tower

This is a remake of one of my first ever environment projects. The original was made for a class assignment and the remake was made on my own time to assess my progress over the last couple years.

The models were created in Autodesk Maya, then textured in Substance Painter. The elements were then brought into Unreal Engine where lighting and postprocessing was applied. 

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Development and Work In Progress Art
Development Process - Potion Stand

Sketch of Asset in Photoshop

Model Made in Maya

Textures Created in Substance Painter

© 2025 by Katie DeJarlais

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